Why is armored core 4 so hard




















For starters, it's been available for purchase for over 4 years now and it still only has 7, tracked gamers, with only being able to complete it. Yet, the game is still here and I feel that it deserves a review for anyone who may come across it for cheap in a used games bin and needs a bit of guidance. The game is a mech fighter. Unfamiliar with your terminology? You are a pilot in a gigantic robot suit of armor. We're talking a couple dozen feet high, several tons heavy, with guns, swords, missiles, and jets to destroy the opposing forces.

You customize your mech the way you want with the weapons and equipment available to better destroy various targets. We're talking your basic fare when it comes to mech fighters with a bit of a sour twist: no real understanding of a plot or storyline.

You are given very little when it comes to the information surrounding your missions and the reasoning behind your objectives. There are a few cut scenes with some info but the majority of your information comes in briefings for each mission.

The game definitely needed a more refined story but as this is Armored Core 4 and not Armored Core 1 or Origins, there must be some assumed plot carried forward from previous games to better help the player know who you work for and why. I was a bit disoriented when it came to starting out but after a few missions, I really didn't mind not knowing as the gameplay is the same: destroy, defend, don't die.

Rinse and repeat gameply more on that later. If you are looking for a story, this isn't it. Story: 3 out of 10 To define the look of the game is very challenging as there are two main elements to study: the mechs and the locations.

Let's start with the mechs: they look quite good, to be completely honest! The customization options you have to paint your mech any colour you wish and to apply it to very specific parts is quite incredible. You could make your mech look like it's wearing a t-shirt and jeans, if you worked on the paint long enough, but that would need some serious dedication from one of the 7, people who have played this game.

I was able to paint a few parts of my mech then lose interest I'm not into that level of customization but I bet it would fascinate anyone who enjoys controlling every bit of their creation. And considering the people I saw in Japan playing these kinds of games in arcades, I bet there are some seriously brilliant mechs out there. The backdrops for your missions vary from great to downright terrible with the former being the describer most used fortunately for our eyes!

When fighting in the Arctic Ocean on a tanker, the look is quite impressive! Subs surface to fire on their target as you ride along and defend your cargo, all the while the tanker is breaking ice flows with its mighty hull.

You play one mission in a desert at dusk, making the heatwaves shimmer across your field of vision. User Info: highwind Just depending on what your doing and what you have.

Possable to play though. I'll give it a 7. User Info: Reaguin. Really, it depends on your playstyle and which guns you prefer to use. Some levels [ Power Recycling Plant comes to mind, you just charge at it and shoot Still haven't done that bloody mission.

User Info: Spookimitsu. Playing online and coming out on top? Deep learning curve. Going through missions on normal difficulty will not prove to be too hard at first. If you have played the series before, it will not be as difficult as opposed to this being your first time piloting a mech in this series. This kinda goes without saying. So, in that sense, and I am going out on a limb here, I am guessing this may be your first time to the series.

Give it a try! Keep practicing on mission that you can do successfully, and by practicing I mean both strengthening your piloting skills, as well as your know-how in actually building a strong mech. Keep trying different tactics. There are a myriad of different ways you can design a mech and attack your various missions. Designing is key. The meta-game in ACFA can be said to be deeper than the game itself.

But it is not without rewards. Perseverance will unlock more powerful components for you to add to your arsenal, and as your skill increases you may wish to journey online where there are a number of more seasoned pilots who are waiting to tear you a new one. But Fuuuunnnnnnn and try to meet other pilots and get into co-op.

If you want slow, bulky, tactical, online combat, then go play Mech Warrior Online. If you want blurring action, pitted against insane odds, then play Armored Core. If the developers of Armored Core can't fill that niche then I'm simply not interested in anything new they may produce. If there are more players whom want games like Armored Core V, it is a sound business choice to invest in such a game but, without any doubt, some players were and will be lost.

I entered through 4 and 4a, I'm young and a relatively new member to the community who got into bc when i was 10 or 11 i was all "Fuq yeah mechs are cool". What I love first and foremost is the overall design of the games. I'm a fan of those sleek, symettrical mechs, but the blockier, heavier, scaled down, and more industrial feel of fifth gen is also something I enjoy greatly. By nerfing the AC's, I feel like piloting skill is even more of a necessity than it was in previous games.

Wheras in FA your enemies say "Oh shit a NEXT we're screwed", having enemies that are more than capable of ending you in a couple shots that arent gigantic Arms Forts was a refreshing feeling to me. My single greatest example of how satisfying it was to go back to fifth gen and master the mechanics?

The heavier feel is just great imo. Power weapons like the cannons require you to stand still and when they connect and stagger foes with that chipping effect on the armor it feels satisfying to use except the scope and slow reticule that is. My main gripe with the fifth gen AC's, from the POV of someone who came in via fourth gen, is that, while piloting skill is a huge factor, your build is as well. In fourth gen, what i assume made it different from past titles was you could make a NEXT that suited you and no matter the armor or firepower differences, if you knew your shit you could make it work.

That is MUCH harder to do in V and VD, though imo, this could also be due to the fact that while I'm much better at the game than my pre-teen self was, I'm still not what i'd consider "great". All in all, I love the world and universe, as well as the refreshing fact that AC's arent godlike in these titles and characters even object to attempts at taking down certain enemies in "just an AC!

It may not be everyone's cup of tea, but for those who take the time to learn the systems, its pretty damn fun. AC4 and FA are the black sheeps of the series. They lack the essentials that make what an Armored Core game is. The concept of the Next is equally absurd; the GeForces that would create with the boosting from side to side would kill the pilot. Plus the things emit constant Kojima particles when on thus destroying the planet. Can you shove your head even further up your own ass?

Fifth generation games were too easy and disappointing compared to previous ones. You're full of shit.



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